Stategy: Remodel

June 9, 2009

Yesterday I focused on Remodel. I can not say it worked for me yet. Background information I was playing against my wife 6 games out of 3 I used the Remodel strategy and lost all of them.
Due to bad luck? No, I don’t think so. The problem was, that I was under the assumption that it would work on it own. This was my biggest failure. As mention in the original guide it states that it would be necessary to have +actions cards. And that seems to be the case. But this leaves me with the qeustion:

What do I have to transform first? Start with the Estate cards and transform them into Remodel cards. Since the Remodel is an action card I could also buy other cards. But which one. It seems to me, that a village is a good choice, since it draws a card and gives you two more actions. I also like Throne Room, but not early in the game.

At the moment I don’t have a good feeling about the Remodel strategy. I am not sure under witch card setup it would be the best situation.

Ideas for next game with it:

Go for one remodel in the beginning.
Pick up +action cards like village, laboratory, festival.
Buy also two money early
Remodel the high costing first (like estate into remodel)

I have to figure out how I get fast more money and spent it into even more bigger money. Running with only coppers was awful.

Dominion Strategy

June 8, 2009

The following post was copied from:

I loved this post so I post it here also.

Now hear the words of the master:

Author – Cory Duplantis

We are going to go through each of the 25 Kingdom cards in Dominion and explain what the card does and how you can use each in various ways. We will also go through common combos with each card.

We assume you have played Dominion or understand how the game is played before reading this article. All of these strategies will not work all of the time. Because each game of Dominion is different, the setup could require tweaking of various strategies.

Adventurer – Reveal cards in your deck until TWO treasure cards are drawn, discard all other cards – 6 cost

This card is a great card to have in a deck where the gold count in the deck is small. Since you are guaranteed to get two treasure cards from this one card, it doesn’t matter how big your deck is. The way this card is played best is by eliminating Coppers (and Silvers if possible) from your deck completely. This can be done with Chapel, Moneylender, or Remodel.

That is the basic combo with Adventurer

Make a very small deck with Chapel.
Make sure you only have Silver and/or Gold in your deck.
This way, each Adventurer you play is worth at the least 4 Gold or at most 6 Gold.

Bureaucrat – Gain a Silver card. Each other player must place a Victory Point card from their hand on top of their deck. If they do not have a Victory Point card, they must reveal their hand – 4 cost

This card is great for a deck where you want to dramatically increase the size of your deck. This card can also be used in a strict Remodel deck. You use Bureaucrat to gain silvers, and then Remodel those silvers into 5 G cards (these cards will depend on what is available for that game). It is also a good opening card if the Militia is not currently in play. As the card gives you a silver card each time is played, actually buying gold is useless for you now. You can use the money you have to buy action cards instead of money.

Cellar – +1 Action, Discard X cards, +X cards – 2 cost

Use this card to discard useless cards in your hand in order to gain other cards. This card prevails in a +Card deck. Basically you discard everything except your +Action and +Card cards. This way you maximize your draws you can get. It is also a good card to use to end the game. Since this card only costs 2, you can use it to empty a stack of cards if you are wanting to end the game. One common mistake however is to have too many Cellars. Too many cellars is useless because each time you use a cellar, you have one less card in your hand, because the cellar itself had a place in your hand. So chaining Cellars is almost always useless.

Chancellor – +2 money, deck may be put in discard pile – 3 cost

At first, this card doesn’t seem that great, but after playing with it; it is quite useful. This card shines in a small deck. The reason for this is because you should know what cards you have in your deck, thus you should know what should be coming up in your deck. If one turn you played a good bit of your gold or a good bit of your kingdom cards and know that you only have small money and victory point cards left, then this card is played to shuffle everything back together. Also, since it is only 3 gold, it is a good starting card. It gives you an early jump in money, and it also gives you the option to shuffle your deck or not, which is a useful option to have.

Chapel – Trash up to 4 cards from your hand – 2 cost

Well, the use of the chapel is obvious, get rid of cards you do not need. Many new players do not understand the reasoning behind this. The reason you want to trash cards is to draw other cards more often. The smaller the deck, the more often cards are drawn, and therefore are played more often. Basically instead of drawing a lot of copper, you will have a fewer number of silver and gold, but will draw that money more often. This card is also vital if Witch is in play and Moat is not. This card gets rid of those pesky Curse cards that no one wants to have.

Council Room – +4 Cards, +1 Buy, others players draw one card – 5 cost

At first, this card is amazing. WOW! 4 cards and a buy. You must be very careful with these cards. This card is only good, if other players are also playing with a big deck. If there are players playing a small deck, then this card will help them more than helping you. Since their deck is so small, every card they draw is useful. On the other hand, if everyone is playing with larger decks, this card is also good. Also, if this is the only way to purchase multiple cards, then it is also useful. This card is a good card to combo with a Garden deck. Since this card gives you a lot of cards as well as a buy, the odds of you drawing lots of gold is good. Thus, you could purchase a Province as well as a smaller card (like a cellar for instance). If this card is also one of the few +Card cards, then it is also good. It is also a good starting card if you draw 5 copper on your first or second hands. The reason for this is that your odds are great that you will draw 3 or 4 copper the next time your deck is shuffled, which almost always becomes an early Gold.

Feast – Gain a card costing up to 5 money, Trash this card – 4 cost

This card is absolutely great. Early game, it is great to grab a couple of these for various 5 point cards. In a game where Witch is in play and moat is not, grab a feast to grab a witch very early to put your opponent(s) on the defensive. Or, use the feast to grab more draw cards like Laboratory. This card is just a great card to have in the early game. That said, later in the game it is not so great. You need to gauge when you think your opponent will end the game and how large your deck is. If you are going to buy this but never reshuffle your deck, then your money could have been spent on Victory Point cards, rather than this Feast. In short, buy these early, but try not to buy them in the late game.

Festival -+2 Actions, +1 Buy, +2 Money- 5 cost

Hmm, where to start with Festival. Festivals are a tricky card. At first, it seems like festivals should always get priority because of all the stuff they give. In some games this is the case, but most games it is not. Festivals should be used with there isn’t Villages in play, or if there aren’t many +Buy cards. If you are using this card solely for the +money, then you have wasted 5 money. While yes, you can chain 4 festivals together to get a Province, you could have spent that 20 money on better draw cards. That said, if there are not many +Card cards in play, then yes, this is a great card to have. This card is also very useful in a Library deck strategy which I will discuss shortly. In short, festivals shouldn’t be a deck strategy. Use a couple festivals, but do not rely strictly upon them.

Laboratory – +2 cards, +1 action – 5 cost

This card is by far one of my favorite cards. You get two extra cards in your hand, and you get to play something else. This card is key to a “money only” deck strategy. Basically you only buy money, in order to buy up to Gold and fill your deck with Gold. The +action with the Lab will be used with either a Chapel, to get rid of Coppers or Victory point card in your hand, or with a Cellar for the same reason. Also, Lab is just an overall good card you can use in most any deck. Drawing cards, and then being able to play more things is just a fantastic ability. That said, do not buy strictly Laboratories. It is useless to go through your whole deck and only end up with 5 gold to spend. That is pointless. If you already have 3 Lab’s and you get another 5 money in your hand, use it on a Silver or a Mine, if it is in play. That way, you can bring in gold faster.

Library – Draw until you have 7 cards in hand. You may set aside any Action cards drawn this way, as you draw them; discard the set aside cards after you finish drawing – 5 cost

Basically, with the Library, you want to empty your hand until you only have the Library left. You then play the Library and redraw 7 cards at which point you continue to play cards. A basic strategy with the Libray is Festival/Library. This way, you get rid of cards in your hand so you can draw more cards, as well as give yourself actions to use after you have chosen the Library. And since the very nature of Library is that you may keep action cards or not, you can gauge whether or not to keep certain action cards or to discard them. Another good strategy with Library is to Chapel all the Estates out of your deck and then Library. This way, you are guaranteed to draw money. While this only works in the beginning, it is still a good opening strategy.

Market – +1 Card, +1 Action, +1 Buy, +1 money – 5 cost

WOW what a card! So much stuff to use on one turn! I must get every market I can. WRONG! (most of the time). This is the mentality many new guys have when starting Dominion. While in some occasions this card would be great to have 4 or 5 of, this card just isn’t as amazing as people think. This card is basically a placeholder copper card. When you draw it, you automatically get one money. While this is great and all, you can use the card spot for a more viable card with many more uses (like a Laboratory or a Throne room, or heck even a Duchy at this point). Yes the Market does give a lot of things in one turn, but again, it is merely a place holder. If you are looking for a deck that get’s lots of +Buy cards, then maybe this is an option. For the most part, stay away from trying to buy too many of these. While a couple (2 or 3 at most) is good, any more is just a burden and remember, the key to Dominion is deck management.

Militia – +2 money, each opponent discards down to THREE cards – 4 cost

Now this card is a great opening card. Not only does it give you money at the beginning (which is key) it also reduces your opponent’s hand. This is great because in the beginning, the game is usually a race to see who can get to a couple of the 5 cost cards the fastest. That being said, this card is also great with Council Room in play. If you can chain a couple of Council Rooms together and then finish the chain with a Militia, not only do you get the cards and the buys from the Council Room, but your opponent will more than likely have to discard at least one or two cards that would have made this hand great. Your opponent discards down to only THREE cards, not discard only TWO cards. This is a common misconception. That being said, militia is not one of those cards you want to have more than 3 of in a deck, unless you are playing a heavy Festival/Village deck. Militia’s main purpose is to give you money; the discard element is merely the bow on top of the present. It is also to note that if Moat is in play, gosh you might as well pass on Militia if you see your opponent gaining a lot of Moats. Why spend 4 gold on a card that you will only gain half the use of? Militia is a great opening card, but mid-late game, it just isn’t terribly powerful.

Mine – Trash a treasure card; gain a treasure card TO YOUR HAND of the next highest value – 5 cost

Mine is one of my favorite cards. This card does great in nearly every deck, because every deck needs to get rid of copper cards. And, what better way of getting rid of copper card than by replacing every copper with a silver, or every silver with a gold. Now for the common question… Which is better to do, Copper à Silver or Silver to à Gold? The honest answer is…it depends (yeah, yeah, it’s a generic answer, I know). BUT 9/10 Silver à is going to be the most worth-while decision. The only time this wouldn’t be the case is if Thief is in play, and even then it is still usually a good deal. You want to be able to purchase more powerful cards at all cost. Yeah, you will draw that other copper, but remember Dominion is all about deck management. Having 1 Gold and 1 Copper is much better than having 2 Silver. You will draw the Gold which is automatic Silver if you still need it. Overall, Gold is better to have, end of story. Mine is an all around good card, and quite possibly could be in almost every deck strategy.

Moat – +2 cards, Show to have the effects of an attack card negated towards you – 2 cost

Moat is the only reaction card in the first set of Dominion. This card is a lifesaver in basically one game – a Witch game. Every other attack card is kind of meh! on the attack, but the Witch is just MEAN! This card is good when games are low on +card cards (remember the moat does have an ability other than the reaction) or when the Witch is in play. Those are basically the only times moats are necessary. You can also use a Moat for an easy end game strategy since they are so cheap. Other than that, this card is just mediocre for what it is. It is a reaction card, and basically only that.

Moneylender – Trash a copper to gain 3 money- 4 cost

I could also say this card works good in most any deck, but not as successful as the Mine. Since the Moneylender only trashes copper and doesn’t guarantee any money cards in return, this card is tricky. Many people pick up the Moneylender with the intent of using it like a mini-Mine (Trash a Copper to gain a Silver). Many people have that intent, but get excited when they have more than 3 money. Many people feel the need to buy a higher powered card than have the money. Most of the time, the money cards are good to buy when using the Moneylender, UNLESS it is near the end of the game. At this point, it is time to buy Victory Points. Also, buying any more than 2 of these guys is basically useless, unless your deck revolves around +buy and regaining a copper every turn, which is a viable strategy. With this strategy, you need Festivals as well as Moneylenders. The optimum hand would be Festival, two Moneylenders, and two copper. This is an automatic Province as well as another copper to refill the one you used. Other than that, there is no need to buy more than 1 or 2 of these guys.

Remodel – Trash a card, Gain a card costing up to 2 more than that card – 4 cost

This card is great – in more ways than one. This card allows one to transform the early Estates into 4 cost cards. This card allows 5 cost cards to become gold. This card allows Gold to become Provinces. This is just an all around great card. A common strategy with the Remodel is you have lots of +actions and you remodel everything in your deck up to gold. Once your deck is full of gold, then you remodel the gold into Provinces. Not many other decks can buy 2, 3, and possibly 4 provinces in one turn. That is HUGE! The other advantage Remodel has is it can Remodel CURSES. That’s right, now you have an easy way to not only get rid of curses, but get an Estate from a Curse. That is an automatic +2 Victory Points than you would have had. Remodel is a card that is useful in some decks, but other decks – not so much. This is also a card to watch out for other people using a lot. It will easily sneak up behind you.

Smithy – +3 cards – 4 cost

Welcome to the shortest ability of the base game of Dominion. Smithy is a good opening card to draw. Odds are that it will allow you to gain an early Gold, which is good. A VERY common strategy with Smithy is to combine this card with a +2 Action card (Village/Festival). The reason for this is you play the Village first, then the Smithy which draws 3 cards. You then have one more action left with which to do as you please. No doubt this strategy will get you a lot of cards. The only downfall this combo has is that people become too engulfed with that strategy that they forget to buy money cards. There is no point in drawing 10 cards in your hand when you can only get 4 money out of it. While this card is great for the combo, be warned not to disregard the key elements of the game (money and Victory Points).

Spy – +1 card/ +1 Action, Each player (including yourself) reveals the top card and either puts it back or discards it, your choice – 4 cost.

This card is also another one of my all around good cards. This card, when chained with other draw cards, lets you eliminate cards you don’t want to draw, while ensuring cards you don’t want to get drawn do get drawn. The way you use this card is it should be played first before anything else. You want to know what is on top of your deck. Even if you don’t have any +card card in your hand, this is extremely useful. It allows you to discard your Victory Point cards that aren’t necessary in your hand. Spy is just an all around great card to have. I recommend at least picking two of these cards for your deck – if you can.

Thief – Each other player reveals the top two card of their deck. You may gain one treasure card from each player. The other cards are discarded – 4 cost

This is the ultimate “take-that” card in Dominion. It is just a lot of fun for people who like to hurt their opponents. With this card in play, getting Gold is almost a sin (assuming a moat is not in play). This card goes AMAZINGLY well in a Spy deck. You basically have 5 or so Spies in a deck. You chain at least 3 of these together until you get a Silver or Gold on top of you opponents deck. You then Thief that silver/gold and viola, instant free money. That is a very common strategy with both of these cards in play. If those cards are not in play however, then the thief is a bit weak. It is based too much on the luck side of the coin. Unless you know for certain that you will be getting money, then I would not play a Thief. Also, if you trash some of their copper, you are helping them, because mid-late game, copper is useless most of the time. While the Thief is good in some occasions, I would only recommend getting one or at most 2 of these bad boys.

Throne Room – Play one Action card from your hand twice – 4 cost

This card is quite powerful in a strong kingdom deck. This card is not strong in a money heavy deck. If you are playing with a lot of kingdoms, grab at least one Throne Room. It WILL go a long way. If you are playing a chapel deck, don’t grab this card. Since you only have a couple of kingdom cards, this card MIGHT be drawn with another kingdom card, but usually it won’t. This card has endless possibilities though. Throne Room/Witch is a FANTASTIC way to screw over your opponents early on in a game without Moats. To give your opponents two useless cards and negative 2 points in ONE turn is just amazing! That is basically the strategy to Throne Room. Play it when you can. There is one rule note, however. If you play two Throne Rooms back to back, you must play two kingdom cards following it. You cannot play Throne Room/Throne Room/Witch in order for the Witch to be played 4 times. Since each Throne Room must have its own target, you must play a separate action card for each. That doesn’t go without saying you can’t play two Witches back to back, but not the other way around.

Village – +1 card, +2 Actions – 3 cost

Ah! the best new player gimmick out there. WOAH! One card, and two more actions, OMG, I must have all ten of these. I have seen that before with players and they are dead wrong. One player only needs 2 or 3 of these at most. The reason is, is when you are done chaining these things together, you have close to 6 actions left over. That is a signal that you have too many Villages and not enough Kingdom cards in general. Yes this card gives you Actions. You don’t need to flood your deck with as many of these as you can. This is the same argument that goes with the Village/Smithy strategy be sure to grab some money and other kingdom cards and not just these. Early game, yes go ahead and buy these, but later on, don’t bother. Your gold is better used for other buys like 5 or 6 cost cards or even Provinces. In the end, don’t buy more than 2 of these guys.

Witch – +2 cards, each other player gains a Curse card – 5 cost

Having two MAYBE three of these girls in your deck should suffice quite nicely.

Woodcutter – +1 buy, +2 money – 3 cost

This is a great opening card. To have a card that acts as a Silver is great. This card is also great for the Garden. With the Garden, +buy is a necessity and this is the best low cost card for the job. This card is basically a free Estate in a Garden deck. Other than that, the Woodcutter is merely an alright card. After your deck gets above 20 or so cards, more times than not you can Chapel/Remodel the Woodcutter unless you have tons of actions to use. This is a great finisher to a chain. Woodcutter allows for a great starting card as well as a great finisher to a long chain of cards.

Workshop – Gain a card costing up to 4 – 3 cost

This card is just a beauty. It allows you to gain two cards in one turn, without having to have the gold or the +buy to do it. This card is used to get spies/gardens/smithies/villages/SILVER, the list goes on and on. This card is just an all around great card. This card isn’t however a good starting card. I would get my first two buys out of the way, and then I would buy the Workshop. The workshop is not good in a Chapel deck. There is no need for it. Basically if you are in need of extra cards in one turn, the Workshop is the easiest way to get it.

Garden – Gain 1 victory point for every 10 cards in your deck at the end of the game

I saved the Garden for last because I wanted to tell show you all the other cards needed to make a good garden deck. The OPTIMUM cards for a garden deck are Festival, Workshop, Bureaucrat, Council Room. While these are the optimum cards, you can mix this strategy to fit almost every possible set up. Your goal is to gain more than one card every turn, and two cards if possible. The festival is good for all its actions, +actions, +buy, and +2 gold. If anything else, this gives you an estate every turn. The Workshop allows you to gain a Garden every turn. Bureaucrat allows you to get a silver every turn. These two cards are good because they allow you to get cards before your actual buy stage. Council Room finishes your chain buy drawing four more cards and getting yet another buy. If everything else in your deck is money, then you are golden to use all your buys on useful cards. At your buy phase you then focus on gaining money, money, and more money. USE ALL OF YOUR BUYS WHENEVER YOU CAN. You want to get your deck up to 40/50/60 as fast as you can. Take a copper every turn you can if you have extra buys.

Thank you again for the great post.


June 8, 2009

Oh man what a weekend. Friday evening started with me refilling all my glyphs. My AH glyph twink with his 4 32 bags is now loaded with glyphs. He can not hold anymore. Therefore, it would be necessary to set up the next twink for selling the other inks.
I stocked from 315 glyphs to 540 by adding up from 2 each up to 5 each, starting with the glyphs worth most. The main glyph players seem to have left or are abstinent. This was pretty good news for me. That way I was able to sell glyphs worth 6.000g this weekend.
I reinvested the money into 13 books of glyph mastery for 210g each. I bought some epics for my mage to make it more attractive for me to hit 80.

Canceling the auctions, getting the mailbox empty (damn 50each limit) and recreating glyphs the up to starting the appraiser function of the Auctioneer takes me 30min at least. The requirement is that all the ink must be available.
And this is my main problem at the moment. I try to buy stacks of herbs for 20g each but those prices are often not available. I really need to have good luck to find a big spot of herbs in the AH. If I find them I usually buy all herbs up to market value.

I may have to change this strategy since I am running out of stocks for some inks and I have to evaluate which prices for premade inks are fine for me. If you follow Gevlon, he states that he buys all of the inks from AH. But on my server nobody is offering inks on or they are sold out faster than I would be able to see them.

I also called my friend to organize further coordinating with out rogue project. Wednesday could be the start for it, but he has already plans for a bike tour and I think about some sport event myself. As usually nothing concrete, which is no problem since we already made clear we don’t want to push it, we want to enjoy it.

My wife an myself started the climbing sport. She is advanced and I am a beginner. With some ninety kilograms I may have some hundred grams to much. Future will tell. It is a fun sport and still thrilling. It is easy to get some meters between the ground and yourself, but safety is given only by the rope and some connectors.


Saturday was the day I finally went to our local game store and bought the “Brettspiel” Dominion. It is a real great strategy board game. If you want to try it out visit You can play many of the new board games there for free. You just have to learn to navigate through the broad content. It looks better than 4 years ago but since it is a browser game it is different than many other games.
Many slash commandos may help you. Try out /help for a complete list of commands. If you find something interesting get more information out of the combination like

/help ghook

It will explain that /help [nameofplayer] will bring you to the room where your friend hopefully already awaits you.
If you are in the same play room both enter /join and one /start.

I may have played the game 7 times on our living room table and another 20times online. After being defeated a lot in the beginning, I am now getting used to the different cards and synergies. For me this is now the best board game on the market. A game can be played in 30min or even faster if everybody know the cards.
Out of maybe 25 Actions cards are taken only 10. This way each game is different than all the games you played before. Have fun.

Wednesday Report: Ulduar 25 Session

June 4, 2009

Hey fellow readers, after nearly 5 days of abstinence I logged into the game yesterday again. I planned nothing concrete; if my fellow 2v2 partner would be online I would have loved to play some games, If not I would continue my scribe business and hope for an Ulduard 25 raid. Wednesday is usually a good day for it, since everybody gets a new ID after the reset. And there are quite some raids outside looking for a healer.
Since, I usually match their equipment wish list and at least have a chance to grab the slot against other competition guys.
Most of the Items I wear are 213ilvl enchanted and socked. So the holy Paladin has around 2200 spell power, 22% crit, 320 mana reg. After I made a quick journey to Oggrima to get the check made I had 15min to prepare the raid. I bought wyrm flask for 30g each (125 Spell power, prolongs after death 1h) made the repair and stacked some symbols for buffing.

Funny side note:
– not even one mage was in the raid.
– on rogue was more offline than online
– raid consists of maybe 2/3 raid interns

My major drawback is that I still lack to heal in big numbers and I have no idea what the reason. (If you look into recount I sit about 1000k to 1700k heals) What is the reason for that?
I have no hots, so I have to spam heals.
I could spam the huge heals 15-20K+ crits: But those are critical since they may hit to late.
If I only spam my small heals: I could heal for ever the many is not going down.
I could use back on of live to heal to target at once. But who should benefit from the main heals.

The main reason is:

I am not familiar with the fights and have no idea what this particular group is going to do. This raid considers themselves as pretty good and no need for explanation.
Everything was addressed in general and nobody felt it would be necessary to say something concrete.

Statements where like:
The overall damage is to bad.
Heals are to bad.

I am quit sure at least for me that I tried to do the best I could. Looking at the Razor drake fight:

A) Healers have a range problem. I had no idea who of the suffering guys would be in range.
B) No healer where assigned to a MT.
C) It was even unclear to me who the 3 MT are.

Part of the problem was: Over TS the Austria guys are really tough to understand for a northern German.

So we wiped. Healers where assigned to their tasks and everything went very smooth up to the moment of phase 2. I had no idea where the MT would move to. As a healer you have to follow otherwise an unlucky situation may occur where you start and a heal and end up out of range. What I did not now, two tanks would be enough to finish the job, so don’t make you to much stress.

We wiped several times on trash on the way to this Boss with arm fights. We had only hunters, warlocks and rogues for good cc. One of the rogue was not following any orders so we had only one zap.
The mood got lower as often as we wiped. For me it was hard to heal. Players with aggro die fast even a tank, that did not start in the beginning but took an add after it got free. Nothing was said from the raid lead so I could only guess.

Moral of the story:

You can kill bosses in Ulduar 25. But for me as always communication is the key. Tell not only dps and cc what they are expected to do, also healer. If you played together frequently just tell the new guy what his role would be.
In the time of MC we had even channels for healers, where they made sure who would heal whom.
I liked the trip into Ulduar even if it ended earlier. I even could pick up some shoulders.

Afterwards I finally downed the last boss of Oculus heroic. We had 5 tries on him. Set up was 2 healers, 2 dps, one tank. We lost one healer but got the job done. The drop was a nice mage damage stuff I would like to have for my alt. So I will be there more often with my mage the moment he will hit 80.

Since this trip again cost me more than 90min I only had a couple of minutes left for my inscription business. I finally set up may AH seller in Oggrima with 4 inscription bags and 100g starting. I will now produce with my mage and sent to the inscription AH alt. I hope to make some money this way.

My weekend plans are not sure yet. Either I will take part in a triathlon some 100km away or will be able to play. (Leveling the mage, he now has 2mio rested exp should be enough for two levels)
If possible I would love to do more 2v2 with my warlock mate.

Starting the rogue project

June 2, 2009

Hey guys, I am back from Paris and will start soon with my small rogue project. I finally reached my old companion who is now 600km away and asked him to play together again, after three years of none sync gaming.
Since he introduced me to the game and we leveled together with our first chars, we now know all problems that my come between us.

Rule Nr 1: Level together under all circumstances.

If you don’t follow this rule, it will be a disaster. Since it is more or less boring for the more advanced char to do quest that are no longer granting any experience. The lower char does not have that much fun, since he has is not contributing that much to the kill. It may be challenging for him alone but not with an advanced char.
The other side he can not help the advanced char since he will be one hitted or even can not hit the mob.

Rule Nr. 2: Do stuff that the other is interested too

From time to time leveling may not be the main target of the session. Doing some PvP maybe fun also. Taking a break and do some bg’s. I am quit sure we will do this, since my friend loved PvP and we will do it.

Why are we going to choose rogues?

I never played a rogue past level 18. I made lot of mistakes the last time and really want to understand what a rogue is about. This time we have the financial background to buy the stuff we need if it won’t drop so everything will be about performance.

Rogues must be fun, since we want to stealth towards our opponents and kill them fast and vanish if we need to.

On my second char I came across a rogue duo once and they impressed me. It was like watching a well drilled killing machine. There names have been funny too and we are planning to do something accordingly.

The things we have to watch out:

We can not rezz, so a death of us will lead to some ghost form traveling.
We can not heal, so our damage must be enough to kill fast.
We can do some crowd control, but the timing must be good, team speak will hopefully solve this issue.


Leveling together up to 80.
Time: No real time plan. Since we are both busy and certainly will do otherthings too, it will take us at least 6 month. Maybe more, we will see. I will keep you informed.

Other things I will have to do this week:
Do more 2v2 with my Warlock teammate.
Finally get my shamy to Oggrima and transfer all glyphs to him.
Post more glyph auctions.
Learn more glyphs; I still do not know all minor glyphs.

8am and 1K Winter done

May 27, 2009

Wednesday is a random day. I have a couple of minutes at around 7.30am to 8.30am. Usually it is not clear if I will be able to log into the game or not, due to down time of the server. Several weeks after the big 3.1 patch the scheduled downtime was till 11am. Since two or three weeks this changed and I was able to log in.
Today was the same. Usually I will do some inscription research, buy some cheap herbs I am looking for, or doing even the JC daily. Nothing serious, it is just enjoying the game atmosphere before I head over to work.
This time I just logged into, when I see the handel’s channel, someone states that 1K winter is starting right at this moment. So I logged into my holy paladin asked for an invite and off we where. My mood jumped down slightly at the moment I realized that we were on defense. Since we have no choice in selection, this was the way to go.

This was the second BG for me at this time, and I had recognized some weeks ago that at that time not that much player are online and fighting for glory. So we where maybe 30-35 player on defense, end even less on offence.
This seems to result into a scaling of the smaller group. I have seen a fighting shaman with 30K life and a DK was reported with 40K life. Usually I keep myself a little bit in the background but with this few players it was not possible so I have been target 4-6 times in this match. One ret paladin nuked me and the unlucky priest beside me in only two seconds. It was that fast that I not even thought about my bubble being necessary, awesome.

Maybe five of us have been in the offence and fighting successful on the tower, whilst the rest of us kept on defense duty for our fortress. The alliance manages to break through the front door 10min to go. They even managed to keep attacking as one big group. But thanks to our horde team we stayedtogether as well kept them out for the remaining of the game.

Pros: Win, no lag at all
Cons: Does not feel that epic like 3+ 40man raids against opposing 3+ 40 raids.

24h and Paris

May 26, 2009

What brings those two topics together? I consider myself as an addicted man. Whatever I do will become very fast totally involved into it. I started to watch the 24h TV series with Kiefer Sutherland some weeks ago. No I am nearly done with season 2. I have three more episodes to go.
Man this TV series is a very good entertaining for me. Everything around Jack Bauer is dying fast and he is pretty cool all the time:
“I can not answer now, I will do later”
“I am sorry I can not tell more, but please do what I said to you”
“I have to drop the call, do what I said”
He is breaking laws with nearly every step he makes. And what I like most, it is very though to predict what will happen in the next minutes. Each person can be suspected as evil or only mislead or even mistaken. It is fun, and even if I would love to do some more 2v2 matches today, I can not through to some housekeeping duties and my urgent need to find out the end of season two.
Paris will be my destination this weekend. It is our first anniversary of our wedding and in Germany we have a long weekend. An optimal situation to make the 4 to 5 hours car drive to the main capital of France and the city of love. Since my wife is a French teacher and extremely good in France language I expect a smooth stay. Finally I will be able to see the Eifel Tower and the Louvre.
So it will be tough to find some time for gaming this week.

On Sunday I played 5 hours and now my mage is sitting in 1K xp out of 1,5K to proceed to level 71. Rest bonus is accumulating, the instance “Castle Utrgrade” (is this the English name, I can only guess) is done with three quest and good upgrades. The nexus prequest are done also but so far I could not find a group picking me up from the group search function.
The bad thing is I am running only 700 DPS in instances, even on bosses. I have no idea why this is the case. Probably I will have to change my rotation. Maybe only 20% crit chance is for fire tree far to low.
And with level 70 I can now produce magic cloth, it is on a 4 days cool down and will be needed for all the fine epics I want to produce when hitting 80. My skill is up to 425 which allows my to manufacture the fast flying carpet. The slow one looks nice, but man this thing is so slow.

Sidenote: I would have loved to jump with my paladin into Ulduar. But random groups starting slow. There are some, but heal paladin do not seem to be in short demand at the given moment and since I have enough other goals it is not to bad.

Mission Completed

May 22, 2009

Man that was tough. As I mentioned earlier I am an absolute beginner in the sense of pvp. I have no idea what is necessary to pull out a win. How did it work this time?
We played against two hunters, both rushing hard on us. The warlock made some port actions but finally was nuked down, due to my lack of faster reaction in line of sight. Still an area of improvement, you have to know not only where your team mate is standing, also where will he head to and what amount of healing is necessary. So he was dead and it was me against two hunters.

My mate cheered on me, move under the bridge, one of the hunter will die due to the dots. Okay I jumped, an luckily one of the hunter really died. So my WL mate gave me the instructions how to act against a beast master with his annoying pet. Run, judge and hide. I really had at first get used to it. The run and hide part was the easy part. I could easy heal me up, with holy shock and my shield. Some small heals in between would be enough. The hunter tried to get my mana out of me with his viper shot. This was dispelled by me, thanks to my WL mate and me looking to the green color around my unit frame.

But how to kill the BM. He had around 18k live and a good restoring of that life. I tried to go after him from time to time with holy shock and my judgments, but this was by far not enough. One reason was probably that I was still running with my holy seal, this should be switched to something more offensive.
But mainly it was due to my lack of doing burst without being slowed all the time. So I needed a good combination of Hand of freedom, my stun hammer, and targeting this annoying BM. After many tries, I was getting better and more confident in the task. And decided to give it the final try, though the improvements he was down to 2/3 of his live and I got after him. Judgments and shocks where used on cool down this time and my hammer kept him in range for my shield bashes.
And finally he was below 20%. And I could throw my hammer of wrath. Now he was running. but no way for him to get away, my judges and hammers can be thrown from really far away.
This was for sure not the most genius win ever but at least gives me some confidents that it can be achieved.

Thinking back, what can be improved?

Work with the wings.
At least after the emergency bubble was used, there is no reason to not use my wings, and this way doing more pressure.

Improve targeting of opposing player.

Next steps:

Level my mage from 69 to 71. I want to be able to create moon cloth.
Look for the new argent tournament. At least give it a try.
Buy the fast flying for the DK.
Level my new shaman from 5-12 and bring him to oggrima. He should sell my glyphs.

All PvP’lers hear this, tonight is battletime

May 20, 2009

After 3 days without playing. It is Wednesday again, this means today start the next run for points in arena. On Sunday evening I joined my first 3v3 team. And holy good we sucked. We started with the setup Dot-Warlock, Destruction-Warlock an myself as holy paladin. Is still have no clues to separate one WL from the other but probably some have advantages above the other. The plan was, that the Destruction-WL would be able to kill one opponent player faster than they would be able to kill us.

The main changes for my side, 2v2 as my experience so far, I am know more often either main target or crowd controlled. This way, I saw our side more often loosing than that we ware able to pull out a victory. So we switched the Dest.-WL to a Warrior with mortal strike. This way the match last a little bit longer, but I was still not able to give a victory through good moves.

I have to improve, but also we have to find a valid strategy as a team to work with.
It was hard for me to figure out if I was now main target or should be close to my mates to heal them. In 2v2 you usually have at least some time to get close and make the heal. In 3v3 everything is much more urgent. And it is also very hard to run between my two mates to heal them if they are separated.

One match we played against two healers, and where not able to down any player. And after a couple of minutes the opposing ret paladin was able to down me. Sure somehow my mistake, but after 7 minutes you should also expect that the first opposing player is down.

One game was great because it was that close we have been in 3v2 lead. But shortly after the kill lost our first WL; me and the opposing healer dying at the same time. In the end it was our destro. WL against the opposing DK and he managed to pull out our win.

This is still my aim to archive, if left in 2v2 match alone against opposing damage dealer, I want to will pull out the win, man was it close last time. I have to keep myself under control and do the right things.

Oh I totally forget: We managed to win 10 straight games in 2v2 in the region of 870 team rating. We now have a rating from 1030 and looking forward to improve in this area.

Funny side note is that my teammate didn’t notice that he still was not using the best version of his spell. He only lately hit 80 and they did not update automatically. Strange.

So thumbs up, hope for much fun today.

Equipment 24′ Monitor and a new System

May 15, 2009

So finally the monitor arrived. And let me say it is huge. And it is great. 1900*1080 Wide Screen. Amazingly you really have to look from one side of the monitor to the other. Grrr, how sweet.
The next steps will be:

My wife wants to have our laptop, which is currently our fastest PC. Something like Intel Dual Core P something. I am able to at least display most things in a good results, but I am pretty sure that this wont be the case with the old Pentium PC. I think this one is nearly 6 years old and now it is time for a new one.

AMD Phenom II X4 955 Black Edition Box, Sockel AM3 213,96 €
MSI 790FX-G65, Sockel AM3, ATX, PCIe 114,90 €
XFX RADEON HD 4890 1GB DDR5 PCI-E 2.0 204,98 €
Samsung HD502IJ, 500GB, 16MB 47,00 €
NZXT Guardian 921, ATX, 83,74 €
4GB-Kit Corsair Twin3X4096-1600C9DHX DDR3, CL9 71,07 €
LG GH22NS30/NS40 Retail black SATA 29,65 €
BE Quiet! Straight Power 600 Watt / BQT E6 85,74 €
Microsoft Windows Vista Home Premium 64bit SP1 – SB-Version 82,75 €

So I will make the order today. The whole system will cost me 1000 Euro. But afterwards I will have my first high end PC and I am curious to find out who this will enhance my game play. Will thinks load faster, will I be able to see more? Will my spell get lower delay to whatever reason.

At least I will have a test scenario at home.
In my eyes still a large amount of money.